bolt agy-skills AGY 2.0
code

AGENTS.md

A file in the environment that the harness loads into the context window at session start, the project’s standing brief to the agent. Cross-harness convention; some harnesses also have their own variant (Claude Code’s is CLAUDE.md).

Because it loads automatically, it’s one way to avoid repeating yourself across sessions. The model is stateless, a correction you give in one session is gone in the next, and you end up telling every fresh session that the project uses pnpm, that tests run with a particular flag, that a directory is generated and shouldn’t be touched. When you’ve corrected the agent for the same thing twice, that correction is a candidate line for AGENTS.md.

Suitable content is whatever the agent can’t derive from the code: build and test commands, conventions the codebase doesn’t make obvious, hard constraints (“never edit the generated client”). Short and declarative, it’s a brief, not documentation.

The trade-off is that everything in it is always loaded. Instructions accumulate, most of them irrelevant to any given task, and a long AGENTS.md both costs tokens and dilutes itself, the more instructions in context, the less reliably the model follows any one of them.

Avoid: using AGENTS.md for content that should be progressively disclosed, anything in it pays a token cost every turn, in every session, whether or not that session needs it. A style guide can go behind a skill or a context pointer instead; keep AGENTS.md for the lines that apply everywhere.

Usage:

“Why is every session starting with 4k tokens already burned?”

“Check AGENTS.md, someone pasted the entire style guide in there instead of putting it behind a skill.”

  • writing-for-agents: Reference rules for writing concise, high-signal agent instructions.
  • setup-agy-skills: Sets up project-level Antigravity skills and AGENTS.md conventions.

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